19 games in archive from 1981
American arcades took an estimated $4.8 billion in 1981, the high point of the golden age. Nintendo's Donkey Kong introduced Mario and set the template for platform games, Williams released Defender, Namco followed Galaxian with Galaga, and on home computers Ultima, Wizardry and Castle Wolfenstein appeared.
1981 was the busiest year of the arcade golden age. Williams opened it with Defender in February and followed it with Stargate in October; Konami released Scramble, an early scrolling shooter with distinct stages, and then Frogger; Namco released Galaga in September as the sequel to Galaxian; and Atari released the vector shooter Tempest. The most influential of them all was Nintendo's Donkey Kong, whose jumping carpenter would become Mario.
Home computers were becoming a platform in their own right. On the Apple II, Ultima I arrived in June and Wizardry: Proving Grounds of the Mad Overlord in September — the two series that would define computer role-playing through the decade. Muse Software's Castle Wolfenstein, an early stealth game, would be reimagined eleven years later as Wolfenstein 3D. In the United States, home video game sales passed $1 billion, with Atari the clear market leader.

Arcade

Arcade

Arcade

Atari 2600

Arcade

Arcade

Arcade

Atari 2600

Arcade

Atari 2600

Arcade

Arcade

Arcade

Arcade

Arcade

Arcade

Apple II

Arcade

Apple II