Merchandise & Tie-ins

When games went beyond the screen — cartoons, toys, cereals, and Hollywood

The Super Mario Bros. Super Show!
Super Mario Bros. · Cartoon · 1989

DiC Entertainment's animated series combined live-action segments with Captain Lou Albano and Danny Wells as Mario and Luigi with animated adventures loosely based on the NES games. The show aired five days a week in syndication and introduced millions of American children to the Mario characters in a medium other than a game cartridge.

Nintendo Cereal System
Super Mario Bros. / Zelda · Cereal · 1988

Ralston Purina's Nintendo Cereal System packaged two separate cereals in a single box — a Super Mario Bros.-themed corn cereal and a Zelda-themed berry cereal — with Nintendo-branded packaging that made the box a collectible in its own right. The product captured the peak of Nintendo-mania in American consumer culture.

Adventures of Sonic the Hedgehog and Sonic SatAM
Sonic the Hedgehog · Cartoon · 1993

DiC Entertainment produced two simultaneous but tonally opposite Sonic cartoons in 1993: the comedic Adventures of Sonic the Hedgehog for daily syndication and the darker, serialised Sonic the Hedgehog (known as SatAM) for ABC's Saturday morning block. The two series demonstrated that the same character could support radically different interpretive approaches.

Street Fighter II: The Animated Movie
Street Fighter · Film · 1994

Capcom's animated film adaptation of Street Fighter II, produced by Group TAC and directed by Gisaburo Sugii, was an unusually competent licensed game film that captured the game's visual intensity with theatrical animation quality. The film's UK release was notable for including an uncensored shower scene that the American release had edited.

Mortal Kombat (1995 Film)
Mortal Kombat · Film · 1995

Paul W.S. Anderson's live-action Mortal Kombat film became one of the highest-grossing video game adaptations of its era, taking the game's tournament premise seriously enough to construct a coherent narrative while retaining the character designs and supernatural elements that defined the franchise. It remains the most commercially and critically successful live-action game film of the 1990s.

Super Mario Bros. (1993 Film)
Super Mario Bros. · Film · 1993

The live-action Super Mario Bros. film, directed by Rocky Morton and Annabel Jankel and starring Bob Hoskins and John Leguizamo, was a critically derided box office disappointment that reimagined the game's colourful fantasy world as a dystopian parallel-universe New York. It became a touchstone example of how not to adapt a video game franchise.

Pokémon Trading Card Game
Pokémon · Card Game · 1996

Media Factory's Pokémon Trading Card Game launched in Japan alongside the Game Boy games in 1996 and became a global cultural phenomenon when Wizards of the Coast distributed it in North America in 1998. The card game created a physical collecting and battling experience that translated the game's mechanics into a form that did not require a Game Boy.

Captain N: The Game Master
Nintendo (Multiple) · Cartoon · 1989

DiC Entertainment's Captain N: The Game Master was the most ambitious Nintendo animated product of the late 1980s, pulling characters from across the NES library into a single shared animated universe where a teenage boy from Earth became the champion of Videoland. The show's casual treatment of licensed characters produced some of the era's most startling inter-franchise crossovers.

Mario Kart Happy Meal Toys
Mario Kart · Toy · 1994

McDonald's Happy Meal partnership with Nintendo in 1994 produced a set of Mario Kart-themed wind-up and pull-back toy vehicles that brought the game's characters and kart designs to a fast food audience well beyond the SNES-owning demographic. The promotion was one of the most successful fast food gaming tie-ins of the early 1990s.

Donkey Kong on Saturday Supercade
Donkey Kong · Cartoon · 1983

Ruby-Spears Productions' animated Donkey Kong segment on CBS's Saturday Supercade was one of the first animated adaptations of a Nintendo arcade game, presenting a road-trip comedy premise with Donkey Kong as a fugitive from a circus and Mario and Pauline in pursuit. The show predated DiC's later Nintendo deals and reflected 1983's more casual approach to game franchise adaptation.

The Game Boy in Pop Culture
Game Boy · Clothing · 1990

Nintendo's Game Boy became a fashion and lifestyle accessory in the early 1990s as much as a gaming device, appearing on T-shirts, in music videos, and in film and television as the shorthand symbol for portable gaming cool. The hardware's distinctive grey-and-black aesthetic was legible as a design object beyond its functional identity.

The Zelda CD-i Games
The Legend of Zelda · Comic · 1993

Three Zelda games produced by Philips for the CD-i console — Link: The Faces of Evil, Zelda: The Wand of Gamelon, and Zelda's Adventure — were the result of a failed Nintendo/Philips licensing negotiation and became notorious for their animated cutscenes, which achieved the status of internet folklore. They represent the most remarkable case of a first-party Nintendo franchise being produced by an external company with minimal oversight.