Co-op & Multiplayer Milestones

How gaming together evolved — from two paddles on a screen to split-screen deathmatches

Pong — The First Competitive Two-Player Arcade Game
Pong · 1972 · Competitive · 2 players

Atari's Pong (1972) was the first commercially successful arcade game to make two-player competition its central attraction, establishing the face-to-face competitive format that would define arcade gaming for a decade.

Gauntlet — Four-Player Co-op in the Arcade
Gauntlet · 1985 · Cooperative · 4 players

Atari Games' Gauntlet (1985) introduced simultaneous four-player co-operative play to the arcade, assigning each player a distinct character class and requiring coordination to survive dungeon levels flooded with enemies.

Contra — The Defining NES Co-op Experience
Contra · 1988 · Cooperative · 2 players

The NES port of Konami's Contra (1988) became the canonical example of two-player co-operative action on the home console: simultaneously demanding and generous, built for two players working in parallel through relentless side-scrolling combat.

Street Fighter II — Defining Competitive 1-vs-1
Street Fighter II: The World Warrior · 1991 · Competitive · 2 players

Capcom's Street Fighter II (1991) created the competitive one-on-one fighting game genre and established the template — six-button layout, motion-input specials, character-specific matchups — that every subsequent fighting game would follow.

Secret of Mana — Three-Player Simultaneous Action RPG
Secret of Mana · 1993 · Simultaneous · 3 players

Square's Secret of Mana (1993) supported up to three simultaneous players through the SNES Multitap adapter, making it the first action RPG to allow a full party to be controlled by human players playing together in real time.

Super Bomberman — Multitap Four-Player Madness
Super Bomberman · 1993 · Competitive · 4 players

Super Bomberman (1993) introduced four-player competitive play to the SNES via the Multitap adapter, turning Hudson Soft's maze-and-bomb formula into the era's definitive party game and anchoring the Battle Mode format that defined the franchise.

Doom — Co-op and Deathmatch Foundations
Doom · 1993 · Competitive · 4 players

id Software's Doom (1993) introduced deathmatch — free-for-all competitive FPS play — and cooperative mode to the first-person shooter genre, creating the vocabulary for networked multiplayer gaming that every subsequent online game inherited.

Quake — Internet Multiplayer Pioneer
Quake · 1996 · Online Pioneer · 2–16 players

id Software's Quake (1996) was the first major game designed for internet multiplayer as a primary feature, supporting real-time deathmatch over TCP/IP connections and establishing the online FPS as the definitive competitive PC gaming format.

Diablo — Battle.net and Online Co-op
Diablo · 1996 · Cooperative · 4 players

Blizzard's Diablo (1996) launched alongside Battle.net, the first free online gaming service for consumer internet players, enabling four-player cooperative dungeon crawling over the internet and establishing the action RPG as an online genre.

Mario Kart 64 — Four-Player Split-Screen Racing
Mario Kart 64 · 1996 · Split-Screen · 4 players

Mario Kart 64 (1996) expanded the SNES original's two-player format to four simultaneous players in split-screen, creating the defining four-player living room racing experience of the N64 era and establishing Mario Kart's identity as Nintendo's premier social game.

GoldenEye 007 — Split-Screen Console FPS Multiplayer
GoldenEye 007 · 1997 · Split-Screen · 4 players

Rare's GoldenEye 007 (1997) brought competitive four-player split-screen first-person shooting to the living room, demonstrating that the FPS genre — previously associated exclusively with PC gaming — could produce compelling console multiplayer.

Kirby Super Star — The Helper Co-op System
Kirby Super Star · 1996 · Cooperative · 2 players

HAL Laboratory's Kirby Super Star (1996) introduced the Helper system, allowing a second player to join at any moment as a combat ally by summoning a controllable copy ability companion — a novel approach to drop-in co-op that made the game fully playable as a two-player cooperative experience.