Failed Consoles

The hardware that history passed by

Atari Jaguar
Atari Corporation · 1993–1996
~250,000

Marketed as the first 64-bit console, the Jaguar suffered from poor developer tools, a baffling 17-button controller, and a library of fewer than 70 games.

3DO Interactive Multiplayer
Various (Panasonic, Sanyo, Goldstar) · 1993–1996
~2,000,000

An open-licence hardware platform launched at $699.99 — twice the price of its competitors — that never attracted the software library needed to justify the cost.

Virtual Boy
Nintendo · 1995–1996
~770,000

Nintendo's tabletop stereoscopic console displayed red monochrome 3D graphics and caused headaches and eye strain, selling fewer than 800,000 units before being quietly discontinued.

Philips CD-i
Philips · 1991–1998
~570,000

A multimedia player that gained gaming capabilities almost accidentally — and became notorious for its four officially licensed Zelda and Mario games, widely considered among the worst ever made.

Sega 32X
Sega · 1994–1996
~800,000

A Genesis add-on rushed to market to compete with PlayStation and Saturn announcements, cannibalising Sega's own install base and confusing consumers with a proliferating hardware ecosystem.

Sega Saturn (West)
Sega · 1995–1998
~9,500,000 worldwide

A technically capable console undermined by a shock early launch, a $399 price point, and a dual-CPU architecture that developers outside Japan found nearly impossible to program efficiently.

Atari Lynx
Atari Corporation · 1989–1995
Estimates vary, from under 1,000,000 to ~3,000,000

The first handheld with a colour LCD screen, hardware sprite scaling, and backlit display — launched the same year as the Game Boy but overwhelmed by Nintendo's software library and battery life advantages.

TurboGrafx-16
NEC / Hudson Soft · 1989–1994
~2,500,000 (US)

A technically capable NEC/Hudson joint venture that dominated Japan as the PC Engine but found only modest success in North America against entrenched NES and arriving Genesis competition.

Tiger Game.com
Tiger Electronics · 1997–1999
~300,000

A handheld promoted as a gaming PDA with internet connectivity and a touchscreen — none of which worked well — competing against the Game Boy Color with a poor game library and worse screen.

Gizmondo
Tiger Telematics · 2005–2006
~25,000

A GPS-equipped handheld run by Swedish executives with undisclosed criminal connections that sold 25,000 units at $400 before collapsing spectacularly amid a Ferrari crash scandal.

Bandai Pippin
Bandai / Apple · 1996–1997
~42,000

An Apple-designed multimedia platform licensed to Bandai that sold 42,000 units at $599 — one of the lowest-selling named consoles in history.

Sega Pico
Sega · 1993–1998
~3,500,000

A children's educational platform combining a book-like cartridge format with a drawing surface — genuinely successful in Japan but a footnote in Western markets.

Nokia N-Gage
Nokia · 2003–2005
~2 million

Nokia’s attempt to fuse a mobile phone and a Game Boy rival into one "taco"-shaped device, undone by an awkward design, a $299 price, and the infamous "sidetalking" call posture.

Amstrad GX4000
Amstrad · 1990–1991
~15,000

Amstrad’s 8-bit console, launched into the teeth of the 16-bit era with a threadbare library and a cartridge-supply crisis, lasting barely six months on the market.

Atari 5200
Atari · 1982–1984
~1 million

The powerful but ill-fated successor to the Atari 2600, crippled by notoriously unreliable non-centering joysticks, a lack of backward compatibility, and the 1983 industry crash.

Sega Nomad
Sega · 1995–1999
~1,000,000

A full Sega Genesis you could hold in your hands, released in North America only — arriving just as Sega abandoned the Genesis, and drinking six AA batteries in under three hours.

Commodore CDTV
Commodore International · 1991–1993
~30,000 (UK); ~26,000 (Germany)

An Amiga 500 in a black hi-fi case with a CD-ROM drive and no floppy disk drive, sold for $999 to an audience that could never work out what it was supposed to be.

Neo Geo Pocket Color
SNK · 1999–2001
~2,000,000

The best-built handheld of its generation, with a microswitched clicking stick that fighting-game players still covet — killed not by the market but by SNK's own new owners.

Fujitsu FM Towns Marty
Fujitsu · 1993–1995
~45,000 (by end of 1993)

Released in February 1993, the FM Towns Marty was the world's first 32-bit home console — a living-room version of Fujitsu's FM Towns computer that arrived first and sold almost nothing.

Casio Loopy
Casio · 1995–1998
Unknown (Japan-only; commercial failure)

A 32-bit Japanese console from 1995 marketed specifically to girls, whose defining feature was not its games but a built-in colour thermal printer for turning screenshots into stickers.

Nuon
VM Labs · 2000–2004
Unknown (negligible; eight games released)

Not a console but a chip: VM Labs' Nuon added 3D gaming to ordinary DVD players from Samsung and Toshiba, trying to put a games machine in every living room — just as the PlayStation 2 put a DVD player in every console.

NEC PC-FX
NEC · 1994–1998
About 300,000

NEC's successor to the PC Engine launched in Japan in December 1994 with a 32-bit CPU but no polygon hardware, betting on animated video just as the PlayStation and Saturn made 3D the only thing that mattered.

Coleco Adam
Coleco · 1983–1985
Estimates range from under 100,000 to about 350,000

Coleco's all-in-one home computer bundled a printer, tape drives and a word processor for the price of a single competitor — then shipped late, broke often and helped drive the ColecoVision's maker towards bankruptcy.

Neo Geo CD
SNK · 1994–1997
About 570,000

SNK's answer to the $200 Neo Geo cartridge was a CD console with arcade-identical hardware and games at a quarter of the price — and a single-speed drive that made players wait up to a minute for each load.

Pioneer LaserActive
Pioneer · 1993–1996
About 10,000

A LaserDisc player that became a Mega Drive or a PC Engine when you slid in a $600 module — Pioneer's 1993 bid to own interactive video, which sold about ten thousand units.

Mattel Aquarius
Mattel Electronics (designed by Radofin) · 1983–1983
Not reliably recorded

Mattel's 1983 home computer was so underpowered that its own programmers called it "a system for the seventies". It lasted about four months on the market.

RCA Studio II
RCA · 1977–1978
53,000–64,000

A black-and-white cartridge console with keypads built into the case instead of joysticks, launched in January 1977 — and made obsolete within the year by the Fairchild Channel F and the Atari VCS.

Emerson Arcadia 2001
Emerson Radio · 1982–1983
An estimated 20,000–30,000

A $99 console from 1982 that had ports of Pac-Man, Galaxian and Defender ready to go — and never released them, because Atari's exclusive licences made them a legal risk. It lasted eighteen months.

Commodore 64 Games System
Commodore · 1990–?
About 2,000 (of roughly 20,000 produced)

Commodore removed the keyboard from the C64 and sold it as a £99 cartridge console in Europe in 1990. Most C64 cartridges needed a keyboard, so most of them did not work. It sold about 2,000 units.

Konix Multisystem
Konix (hardware by Flare Technology) · 1989–1990
None — never released

A British console with a controller that turned into a steering wheel, flight yoke or motorbike handlebars, and an optional motorised seat. It was shown in 1989 and never shipped — but its designers' next chip became the Atari Jaguar.

Sega Neptune
Sega · 1995–1995
None — cancelled before release

A Genesis and 32X combined into one machine for under $200. Sega advertised it in 1995 and cancelled it that October, and the "prototype" in the photos was a non-working mock-up of wood and plastic.

Tiger R-Zone
Tiger Electronics · 1995–1997
Not reliably recorded

A $30 headset that projected a red LCD game onto a mirror in front of one eye. Tiger launched it in 1995, the same year as the Virtual Boy, and it is routinely ranked among the worst consoles ever made.

Atari XE Game System
Atari Corporation · 1987–1991
100,000 in its first Christmas season

Atari repackaged its 65XE home computer as a $159 games console in 1987, with a detachable keyboard and a light gun. It sold out its first production run, then faded beside the NES.