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In North America, Nintendo dominated the 8-bit era and the console war was never seriously in doubt.
Before JAMMA, replacing an arcade game meant replacing the cabinet. After JAMMA, it meant swapping a
The mid-1990s transition from 2D sprites to 3D polygons was the most disruptive aesthetic shift in g
Between 1990 and 1994, a distribution model built on giving games away for free and selling the rest
The Sega Saturn launched in 1994 with hardware that was, in certain respects, more powerful than the
In 1993, John Carmack, John Romero, and a seven-person team at id Software released Doom, a first-pe
The hub world — a central space connecting self-contained levels or areas — is the structural soluti
The PC Engine (TurboGrafx-16 in North America) launched in 1987 with hardware that outperformed both
The inventory system is where games make implicit arguments about what matters, what has weight, and
Gaming magazines were not merely publications — they were the primary infrastructure through which g
Rogue (1980) generated its dungeons randomly and killed characters permanently. Forty years later, t
The PlayStation launched in Japan in December 1994. Within two years it had displaced Nintendo as th
Nintendo 64
PlayStation
PlayStation
PlayStation
PlayStation
Dreamcast
Dreamcast
Dreamcast
Nintendo 64
Nintendo 64
PlayStation
PC
PC
Neo Geo
Game Boy
PC
PC
PlayStation
PlayStation
PlayStation
Nintendo 64
Nintendo 64
Nintendo 64
PlayStation
PC
PC
Dreamcast
PlayStation
PlayStation
Arcade
Neo Geo
Neo Geo
Neo Geo
PlayStation
PlayStation
PlayStation
Nintendo 64
Nintendo 64
PlayStation
PC
Nintendo 64
Nintendo 64
PC
Neo Geo
Game Boy
PC
PC
PlayStation