1981 · Shooter · Arcade
Tempest (1981) is Dave Theurer's vector tube shooter for Atari: spin a rotary controller around the rim of a 3D web to blast enemies climbing towards you.
Tempest places the player's claw-shaped ship on the rim of a geometric tube seen in colour vector graphics, and enemies crawl up its lanes from the far end. A spinner knob moves the ship around the rim with a speed and precision no joystick could match, and a limited Superzapper clears the tube in emergencies. Theurer, who also designed Missile Command, began from the idea of a first-person Space Invaders. Players could choose a higher starting level before play began.
Tempest was designed by Dave Theurer at Atari in 1981 — the same designer who created Missile Command. The game was developed from a concept Theurer called "first-person Space Invaders." The distinctive tube-and-web geometry was a technical accident: the hardware could render geometric shapes efficiently but struggled with detailed sprites. Theurer turned the limitation into a feature. The spinner controller gave the game a distinctive feel that no other game replicated.