Strategy Guides

The books that taught us how to play — Nintendo Power, Prima, Brady, and beyond

Nintendo Power Super Mario Bros. 3 Complete Guide
Super Mario Bros. 3 · Nintendo Power · 1990

Nintendo Power's landmark coverage of Super Mario Bros. 3 — spread across a special issue and supplementary guide — was the definitive English-language resource for the game and set the template for magazine-format strategy guides for years.

The Legend of Zelda: A Link to the Past — Nintendo Player's Guide
The Legend of Zelda: A Link to the Past · Nintendo of America · 1992

Nintendo of America's official player's guide for A Link to the Past was a lavishly produced full-colour volume that documented all dungeons, overworld secrets, and items in a format that became the gold standard for official SNES guides.

Final Fantasy VII Official Strategy Guide
Final Fantasy VII · Brady Games · 1997

Brady Games' Final Fantasy VII guide was a massive reference volume covering the game's sixty-plus hours of content and became one of the best-selling strategy guides ever published, with sales driven by the game's unprecedented mainstream crossover success.

Doom: The Official Strategy Guide
Doom · Prima Games · 1994

Prima Games' official Doom guide arrived as shareware copies of the game were circulating in millions of office networks and dorm rooms, providing level maps and secret locations for a game whose non-linear secrets were genuinely difficult to find without assistance.

Pokémon Red and Blue Version — Official Trainer's Guide
Pokémon Red / Blue · Nintendo of America · 1998

Nintendo of America's official Pokémon guide accompanied the landmark 1998 North American launch and became one of the best-selling strategy guides in history, carried by the franchise's explosive entry into Western popular culture.

Super Metroid — Nintendo Player's Guide
Super Metroid · Nintendo of America · 1994

Nintendo of America's Super Metroid player's guide was a production landmark in the strategy guide format — artistically designed with in-world photography and environmental atmosphere that matched the game's isolation and mystery.

EarthBound Player's Guide
EarthBound · Nintendo of America · 1995

Nintendo of America's EarthBound Player's Guide is the most distinctive strategy guide ever produced for a console RPG — packaged in a box with a scratch-and-sniff insert and designed in a tone of knowing suburban absurdism that matched the game's irreverent personality.

Donkey Kong Country — Nintendo Player's Guide
Donkey Kong Country · Nintendo of America · 1994

Nintendo of America's Donkey Kong Country player's guide documented Rare's graphically revolutionary SNES platformer with full-colour production that attempted to capture the game's pre-rendered 3D visual style in print.

Street Fighter II Turbo — Super NES Official Guide
Street Fighter II Turbo: Hyper Fighting · Nintendo of America · 1993

The official Street Fighter II Turbo guide for the Super NES covered the full character roster's moves and combos in a format that became the template for fighting game guides through the 1990s — a move list compendium with strategic guidance for each matchup.

Sonic the Hedgehog — Official Sega Game Guide
Sonic the Hedgehog · Sega · 1991

Sega's official guide for the original Sonic the Hedgehog documented all six zones and their secret routes, serving as the primary reference for a game that made hidden paths and speed optimisation part of its core identity.

Chrono Trigger — Square's Japanese Complete Guide
Chrono Trigger · Square · 1995

Square's official Japanese Chrono Trigger guide was an unusually lavish production — containing Toriyama artwork, complete enemy bestiary entries, and a level of technical detail that reflected the game's status as Square's most ambitious Super Famicom project.

Mortal Kombat — Arcade Cabinet Move and Fatality Cards
Mortal Kombat · Midway · 1992

Midway's laminated move cards for Mortal Kombat arcade cabinets were the primary information delivery system for the game's fatalities — the finishing moves whose deliberate withholding created the first viral gaming secret of the home console era.