1981 · RPG · Apple II
Wizardry (1981) is Sir-Tech's first-person party dungeon crawler for the Apple II, whose rules later shaped Japanese RPGs such as Dragon Quest.
Wizardry: Proving Grounds of the Mad Overlord has players roll a party of six adventurers and lead them through ten first-person dungeon levels in search of the wizard Werdna. Death is permanent unless survivors can carry the body back to town, and statistics are rolled at random, which led players to re-roll characters for hours. Created by Andrew Greenberg and Robert Woodhead at Cornell and inspired by PLATO mainframe games, it sold in the hundreds of thousands and deeply influenced the RPG in Japan.
Wizardry was created by Andrew Greenberg and Robert Woodhead while they were students at Cornell University in 1981. It was directly inspired by the PLATO mainframe RPG games Oubliette and Moria. The game's rigorous dungeon mechanics — permanent character death, class system, monster encounters — became the template for Japanese RPGs. The Dragon Quest and Final Fantasy series developers explicitly cited Wizardry as their primary influence.