The music that made retro games unforgettable
The Chrono Trigger soundtrack is widely considered the greatest video game score of the 16-bit era: Yasunori Mitsuda composed the majority of the 65-track score before hospitalisation forced Nobuo Uematsu to complete it, resulting in a collaboration that spanned jazz, orchestral, folk, and ambient music across twelve time periods.
Nobuo Uematsu's 68-track score for Final Fantasy VI is the largest and most ambitious single-composer game soundtrack of the 16-bit era, encompassing an in-game opera sequence, a seventeen-minute boss composition, and a cast theme system that gave each of the game's fourteen playable characters their own musical identity.
Super Metroid's score by Kenji Yamamoto and Minako Hamano is among the most influential ambient game soundtracks ever produced — an atmospheric, texture-driven work that defined the sonic identity of isolated, hostile environments and directly shaped the "Metroidvania" genre's musical conventions for thirty years.
Michiru Yamane's score for Symphony of the Night is the defining Castlevania soundtrack — a 48-track work spanning baroque harpsichord counterpoint, heavy rock guitar, jazz fusion, and Renaissance-inflected choir that gave the game a musical range unprecedented for a 2D action title on the original PlayStation.
Masato Nakamura, bassist and songwriter for the Japanese pop group Dreams Come True, composed the Sonic the Hedgehog soundtrack as his only video game score — a funk and pop hybrid that used the Sega Genesis's YM2612 FM synthesis chip to produce some of the most recognisable zone themes in gaming history.
Koji Kondo's score for Super Mario Bros. — composed from thirteen tracks on the NES sound chip — is the most widely recognised game music ever written, with the overworld theme achieving a cultural saturation that no subsequent game score has approached.
Yoko Shimomura composed the majority of Street Fighter II's character themes before leaving Capcom — producing the most iconic fighting game soundtrack of the 16-bit era, with each fighter's stage music becoming as distinctive a part of their identity as their move set.
EarthBound's 153-track score by Keiichi Suzuki and Hirokazu Tanaka is the most eclectic and unconventional SNES game soundtrack ever produced — sampling Beatles-era pop, country, new age, surf rock, experimental noise, and Chuck Berry rock and roll into a work that deliberately resisted genre consistency in favour of psychological texture.
The Mega Man 2 soundtrack — primarily composed by Takashi Tateishi, who used the pseudonym "Ogeretsu Kun" — is the most beloved NES game score outside of Nintendo's own first-party output, with Wily Stage 1's theme achieving near-universal recognition among players of the era.
Koji Kondo's eight-track score for The Legend of Zelda introduced two of the most enduring leitmotifs in gaming history — the overworld theme and the title fanfare — establishing the sonic identity of the Zelda franchise across forty years and dozens of entries.
David Wise's primary score for Donkey Kong Country demonstrated that the SNES could produce orchestral-quality music with the right programming techniques, creating a soundtrack whose atmospheric range — from ambient jungle textures to melodic underwater environments — set a new standard for 16-bit game audio.
Bobby Prince's 32-track Doom soundtrack — a collection of heavy metal, industrial, and ambient compositions that drew heavily on existing heavy metal recordings while creating an original audio identity for id Software's landmark first-person shooter — defined the sonic template for the action game genre through the 1990s.