Studio Origin Stories

Dorm rooms, farmhouses, and corporate rebellions — how the great studios began

id Software
Founded 1991 · Shreveport, Louisiana, USA · First: Commander Keen (1990, as Softdisk employees)

id Software was born from a mutiny at Shreveport disk-magazine publisher Softdisk, where four employees secretly built a game on company time and equipment, then fled together to found their own studio.

Rare
Founded 1985 · Twycross, Leicestershire, England · First: Jetpac (1983, as Ultimate Play the Game)

Rare was founded by brothers Tim and Chris Stamper, who taught themselves machine-code programming in a farmhouse in rural Leicestershire and built a game empire from scratch before Nintendo came to them.

Blizzard Entertainment
Founded 1991 · Los Angeles, California, USA · First: RPM Racing (1991)

Blizzard began as Silicon and Synapse, a UCLA-connected startup funded by a $15,000 personal loan, producing game ports for hire before the runaway success of Warcraft allowed them to chart their own course.

Bungie
Founded 1991 · Chicago, Illinois, USA · First: Minotaur: The Labyrinths of Crete (1992)

Bungie was founded in a Chicago apartment by University of Chicago student Alex Seropian, who self-published his first game from his dorm room and recruited programmer Jason Jones to build the company that would create Marathon and Halo.

BioWare
Founded 1995 · Edmonton, Alberta, Canada · First: Shattered Steel (1996)

BioWare was founded by three medical doctors in Edmonton, Alberta, who quit medicine to make RPGs and became the most celebrated studio in the Western role-playing game tradition.

Naughty Dog
Founded 1984 · Los Angeles, California, USA · First: Ski Crazed (1987)

Naughty Dog was founded by two childhood friends in high school — Andy Gavin and Jason Rubin — who began selling games from their homes as teenagers and sustained the studio through a decade of difficulty before Crash Bandicoot made them PlayStation's mascot.

Valve
Founded 1996 · Kirkland, Washington, USA · First: Half-Life (1998)

Valve was founded by two former Microsoft employees who collectively invested over $1 million of their own savings to build a game development studio that would redefine the first-person shooter and then the entire PC games distribution industry.

Looking Glass Studios
Founded 1992 · Cambridge, Massachusetts, USA · First: Ultima Underworld: The Stygian Abyss (1992)

Looking Glass Studios grew out of the Blue Sky Productions team at Origin Systems, where a group of developers had built a fully immersive 3D dungeon game that Origin published but did not fully understand.

Black Isle Studios
Founded 1996 · Irvine, California, USA · First: Fallout (1997)

Black Isle Studios was Interplay's internal RPG division, carved out as a semi-autonomous label under Feargus Urquhart, which produced Fallout, Planescape: Torment, and the Baldur's Gate series in a creative explosion that lasted less than a decade.

Bullfrog Productions
Founded 1987 · Guildford, Surrey, England · First: Druid II: Enlightenment (1987)

Bullfrog Productions was founded in a garage in Guildford by Peter Molyneux and his business partner Les Edgar, growing from a database software company into the creator of Populous, Theme Park, and Dungeon Keeper.

Westwood Studios
Founded 1985 · Las Vegas, Nevada, USA · First: Battletech: The Crescent Hawks' Inception (1988)

Westwood Studios was founded by two Las Vegas teenagers who began making games in a spare bedroom and grew into the studio that invented the real-time strategy genre with Dune II and built the Command and Conquer franchise.

Double Fine Productions
Founded 2000 · San Francisco, California, USA · First: Psychonauts (2005)

Double Fine was founded by Tim Schafer after he left LucasArts, where he had spent eleven years writing and directing Maniac Mansion 2, Monkey Island 2, Day of the Tentacle, Full Throttle, and Grim Fandango.