1981 · Shooter · Arcade
Defender (1981) is Williams' side-scrolling shooter: protect humanoids on a wraparound planet from alien abductors, using five buttons and a joystick.
Defender flies the player over a looping planet surface, shooting alien Landers before they carry humanoids away and turn into mutants, with a radar scanner showing the whole world at once. Its controls — joystick plus thrust, reverse, fire, smart bomb and hyperspace buttons — were the most complex in arcades, and Eugene Jarvis and Larry DeMar made it hard on purpose to reward mastery. It was the highest-grossing arcade game of 1981, and its smart bomb became a shoot-'em-up staple.
Defender was designed by Eugene Jarvis and Larry DeMar at Williams Electronics in 1981. It was one of the most complex games of its era — five control buttons plus a joystick — and Jarvis deliberately made it difficult, saying he wanted players who were willing to master a complex system to be rewarded. The game cost more to develop than any previous Williams title and was the highest-grossing arcade game of 1981.