Speedruns

The races to the bottom of the clock

Super Mario Bros.
NES · Any%
4:54.948

The most iconic speedrun in existence, defined by the sub-5-minute barrier and the discovery of wrong warps that allow players to skip entire worlds.

The Legend of Zelda
NES · Any%
28:48

A deceptively complex speedrun built around screen-scrolling glitches and precise overworld routing to finish the game in under thirty minutes.

Super Metroid
SNES · Any%
40:56

One of the most technically rich speedruns on the SNES, demanding mastery of mockball, the spacetime beam glitch, and wall-jumping to cut the game to under forty-one minutes.

Doom
PC · Any% (Episode 1 — UV Speed)
1:17

Doom speedrunning began with id Software's own developers competing on internal time trials — making it one of the oldest documented speedrunning communities in gaming.

GoldenEye 007
N64 · Agent (individual level and full-game)
53" (Dam, Agent)

GoldenEye 007 developed one of the most competitive individual-level speedrun communities in any game, with the top players rivalling each other across all twenty missions on three difficulty settings.

The Legend of Zelda: Ocarina of Time
N64 · Any%
6:46

Ocarina of Time Any% is the most technically complex N64 speedrun, using arbitrary code execution to skip to the credits from within the first dungeon in under seven minutes.

Quake
PC · Any% Episode 1 (Nightmare, 100%)
4:24 (100% Nightmare Episode 1)

Quake speedrunning inherited the Doom community's infrastructure and added a fully 3D movement system whose bunny-hopping physics have been exploited to their mathematical limit.

Castlevania
NES · Any%
11:24

Castlevania speedrunning is defined by frame-perfect staircase navigation, sub-weapon damage manipulation, and precise enemy aggro routing through one of the most unforgiving NES action games.

Mega Man 2
NES · Any%
27:22

Mega Man 2 speedrunning optimises the boss weapon cycle, slide mechanics, and room-transition glitches across one of the most beloved action-platformer games on the NES.

Final Fantasy
NES · Any%
58:41

Final Fantasy I speedrunning skips most of the RPG's content through a dungeon-loading glitch and optimised random encounter manipulation to finish in under one hour.

Battletoads
NES · Any%
14:37

Battletoads is among the most notorious NES games for its difficulty, and its speedrun demands frame-perfect inputs through the Turbo Tunnel and Clinger Winger stages that eliminate even experienced runners.

Mike Tyson's Punch-Out!!
NES · Any%
16:37

Mike Tyson's Punch-Out!! speedrunning demands frame-perfect reaction to each opponent's attack patterns, with the Mike Tyson fight itself requiring a precise first-second punch that many runners never consistently execute.