Sega · 1988 – 1997
The Sega Genesis (Mega Drive outside North America) was the first 16-bit console to reach Western markets, giving Sega a two-year head start over the SNES. Its blast-processing marketing, edgier game library, and Sonic the Hedgehog mascot made the Genesis the rebellious alternative to Nintendo's family-friendly brand.
Launched in Japan in 1988 and North America in 1989, the Genesis used a Motorola 68000 CPU — the same chip that powered the Amiga and Atari ST — paired with a Yamaha FM sound chip that gave its audio a distinctive, punchy character. Sega's aggressive marketing — first under Michael Katz, then Tom Kalinske — positioned the Genesis as the cool alternative to the NES, with the famous "Genesis does what Nintendon't" campaign. The console sold over 30 million units globally and hosted landmark titles from Sega's internal studios such as Sonic Team, plus key third-party titles such as Gunstar Heroes from Treasure. The Genesis era was Sega at its commercial and creative peak.

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Hardware, people, controversies and stories connected to the Genesis, gathered from every section of the archive.