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3DO Interactive Multiplayer — Platform

Various (Panasonic, Goldstar, Sanyo) · 1993 – 1996

Trip Hawkins's ambitious open-standard console launched at $699 in 1993, making it one of the most expensive home consoles ever released. Despite impressive hardware and a double-speed CD-ROM drive, its price and the imminent PlayStation announcement ended its commercial viability within two years.

The 3DO Company did not manufacture hardware — it licensed the 3DO specification to consumer electronics companies (Panasonic, Goldstar, Sanyo) who built compatible machines. This open-platform approach was intended to create competition that would drive prices down; instead, it complicated the consumer message and divided game development resources. The hardware specification was advanced for 1993: a 32-bit ARM60 CPU at 12.5 MHz, dedicated graphics processor with texture mapping, a double-speed CD-ROM drive, and 2MB of DRAM. The $699 launch price was set by manufacturing costs that the open-hardware model had not reduced as anticipated. Trip Hawkins had founded Electronic Arts and genuinely believed the 3DO would become the dominant gaming platform; the PlayStation's arrival (Japan, December 1994; North America at $299 in 1995) — with equivalent or superior hardware — made the 3DO's business case untenable within months of its launch.

5 Games in Archive

Road Rash

Road Rash

1994 · Racing

3DO

The Need for Speed

The Need for Speed

1994 · Racing

3DO

Shock Wave

Shock Wave

1994 · Space Shooter

3DO

Gex

Gex

1995 · Platform

3DO

D

D

1995 · Survival Horror

3DO

The 3DO Across the Archive

Hardware, people, controversies and stories connected to the 3DO, gathered from every section of the archive.