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3DO Interactive Multiplayer — Failed Console

Various (Panasonic, Sanyo, Goldstar) · 1993–1996 · ~2,000,000

An open-licence hardware platform launched at $699.99 — twice the price of its competitors — that never attracted the software library needed to justify the cost.

Trip Hawkins left EA to found The 3DO Company, licensing the hardware design to multiple manufacturers. The concept was sound — one format, multiple makers — but the $699.99 launch price in 1993 was catastrophically high. By the time prices dropped, the PlayStation and Saturn had arrived. The 3DO had some notable showcases (Road Rash, The Need for Speed) but most titles were multiplatform and better served elsewhere. The format sold around two million units total across all licensees.

Worth Playing:
Key Facts:
  • Launched at $699.99 in October 1993 — among the most expensive consoles ever at launch
  • Trip Hawkins's open-licence model meant no single company had incentive to push the platform
  • The Need for Speed debuted on 3DO before moving to PlayStation and PC
  • Star Control II remains highly regarded and was later released as the open-source Ur-Quan Masters
  • The planned successor, M2, was cancelled and the hardware sold to Matsushita
Verdict: A technically capable platform strangled by its launch price and licence model.

Sources & further reading