1997 · RPG · PC
Ultima Online (1997) is Origin's online role-playing world, produced by Richard Garriott, with skills instead of levels, player housing and open player-versus-player combat.
Characters improve skills rather than gaining levels or classes, build and keep houses, and craft goods for an economy run by players. At launch any player could attack any other; the 2000 Renaissance expansion split the world into Trammel, where fighting was by consent, and Felucca, where it was not.
Garriott produced it, Starr Long directed and Raph Koster led the design, aiming to give players as much freedom as possible. It launched on 24 September 1997 and won Online Game of the Year at the first Interactive Achievement Awards.