Enemy Zero (1996) title card — Sega Saturn, Survival Horror
Year1996
Decade1990s
GenreSurvival Horror
PlatformSega Saturn
DeveloperWarp
PublisherWarp / Sega

Enemy Zero

1996 · Survival Horror · Sega Saturn

Overview

Enemy Zero (1996) is Kenji Eno's Sega Saturn horror game set on a space station full of invisible creatures, which the player can only track by sound.

Deep Dive

Laura Lewis wakes from cryogenic sleep aboard the research station AKI to find the crew being killed. Video-based puzzle exploration alternates with real-time first-person sections in which the enemies cannot be seen; the pitch of a tone tells the player how close they are and from which direction. Guns must be charged before every shot, and overcharging resets them.

Developer Story

It was planned for the PlayStation, but after his dispute with Sony, Eno announced at the 1996 PlayStation Expo that it would be a Saturn exclusive. Development took about nine months. Sega took over publishing in the West after Acclaim withdrew, and a Windows version followed in 1998.

Did You Know?

  • Michael Nyman composed the music after Eno persuaded him at a meeting in Kobe.
  • Fumito Ueda worked on it as an animator.

Sources & further reading