2000 · Action-Adventure · PlayStation
Dino Crisis 2 (2000) is Capcom's action-focused sequel in which Regina and Dylan Morton fight hordes of dinosaurs through a jungle after a time-distorting event sends a research base into the past.
Special operative Regina returns to deal with the fallout of a time-distorting event that has sent a research base and its surroundings through time, and with team leader Dylan Morton she must battle dinosaurs to find a way back to the present. Designer Shu Takumi took over as director from Shinji Mikami, and the sequel trades its predecessor's survival horror for arcade-style action, with fixed camera angles, more open areas, more weapons and enemies and less emphasis on puzzles.
Killing dinosaurs in succession, countering attacks and avoiding damage earns "Extinction Points", which tally up between areas and are spent at computer stations, which also serve as save points, on new weapons, upgrades, health packs and ammunition; bandages stop bleeding. Many ideas abandoned from the first game were included, with more enemy types and more on screen at once for a claustrophobic feel, and pre-rendered backgrounds instead of 3D environments finally made a jungle setting possible, an idea dropped from the first game for technical reasons. Critics found it far less derivative of Resident Evil and praised its action, atmosphere and backgrounds, and still found it scary for the intensity of its dinosaur encounters.
Capcom Production Studio 4 developed it and Capcom published it for the PlayStation in 2000. Kobayashi said the hardest part was making a game "completely different" from Dino Crisis and Resident Evil. It was a critical and commercial success with "generally favorable reviews" on Metacritic, though some reviewers were mixed on the loss of survival horror, and a Windows port followed in 2002.