1986 · Platform / Action · NES / Famicom Disk System
Castlevania (1986) is Konami's gothic action platformer: Simon Belmont whips his way through Dracula's castle past movie monsters to face the Count.
Simon Belmont climbs through six stages of Dracula's castle with a leather whip that can be upgraded into a chain, plus limited sub-weapons — axe, dagger, holy water, boomerang cross, stopwatch — powered by hearts found in candles. Bosses drawn from horror cinema, including Medusa, the Mummy, Frankenstein's monster and Death, guard the way to Dracula himself. Stiff, deliberate jumps and knockback that sends Simon into pits make it famously tough. Directed by Hitoshi Akamatsu, it began one of Konami's longest-running series.
Castlevania was designed by Hitoshi Akamatsu at Konami in 1986. Simon Belmont's quest through Dracula's castle was structured as a series of rooms with specific enemy placements and sub-bosses leading to confrontations with classic Universal Monsters — Medusa, Frankenstein's Monster, and the Grim Reaper — before the final battle with Dracula. The sub-weapon system added variety to Simon's primary whip attack.