1982 · Platform / Action · Arcade
Joust (1982) is Williams' flapping-combat game: ride an ostrich, flap to gain height and strike enemy riders from above to unseat them.
In Joust a knight on an ostrich battles buzzard-riding enemies across floating platforms; in any collision, the higher lance wins. Unseated enemies leave eggs that hatch into tougher foes if not collected in time, and an indestructible pterodactyl hunts players who linger. A second player rides a stork, and the two can work together or knock each other off. John Newcomer's flap-based physics make it one of the most skill-driven games of its era.
Joust was designed by John Newcomer at Williams Electronics in 1982. The concept of a knight riding an ostrich and jousting against buzzard-mounted enemies was entirely original. The physics — flapping to gain altitude, collisions decided by height — required genuine skill to master. Joust also featured a co-operative two-player mode where the second player rode a stork, but friendly fire was always enabled.