← All Designers

Shigeru Miyamoto — Designer

Japan · Born 1952 · Nintendo · Game Designer / Producer

Shigeru Miyamoto created Donkey Kong, Super Mario Bros., and The Legend of Zelda, establishing the foundational vocabulary of action-platformer and adventure game design.

Shigeru Miyamoto studied industrial design at Kanazawa College of Art before joining Nintendo in 1977 as the company's first staff artist. His early years were spent illustrating arcade cabinet artwork until president Hiroshi Yamauchi assigned him to redesign a struggling arcade title called Radar Scope for the American market in 1981. Working without formal programming knowledge but with a clear sense of character and spectacle, Miyamoto created Donkey Kong — one of the first games to tell a narrative through gameplay, introducing a character with personality, a damsel in distress, and a villain with motivation. The game became one of the most successful coin-ops of its era and established Miyamoto as Nintendo's principal creative talent. Miyamoto's design philosophy centres on the idea of a magic toy box: a game world must feel tangibly real, with objects and physics that invite experimentation. He pioneered the practice of designing a game's core mechanic before its theme, most famously with Super Mario Bros. (1985), in which the scrolling momentum and jump arc were locked down months before the mushrooms, pipes, and castles were added. He also insisted on accessible controls — every NES game he oversaw could be understood within minutes by a newcomer — a principle that informed Nintendo's hardware strategy for decades. His simultaneous development of Super Mario Bros. (a 1985 Famicom cartridge) and The Legend of Zelda (a 1986 Famicom Disk System launch title) demonstrated that the same designer could master linear spectacle and open-world exploration with equal authority. His major works span four decades and multiple hardware generations: Donkey Kong (1981), Mario Bros. (1983), Super Mario Bros. (1985), The Legend of Zelda (1986), Super Mario Bros. 3 (1988), F-Zero (1990), Super Mario World (1990), Star Fox (1993), Super Mario 64 (1996), The Legend of Zelda: Ocarina of Time (1998), Pikmin (2001), and Wii Sports (2006). Each represents a deliberate expansion of what games could express, from the kinetic joy of platforming to 3D spatial navigation to motion-controlled social play. Super Mario 64 in particular redefined what it meant to move through a three-dimensional game world, establishing conventions of camera control and analogue movement still in use today. Miyamoto's legacy is the broadest in the medium's history. He did not merely create beloved franchises — he authored the conventions by which dozens of genres are still judged. His insistence on "horizontal" accessibility, meaning games that reward casual and expert players simultaneously, shaped Nintendo's identity as a company and influenced every platform holder that followed. By 2024, the franchises he founded had collectively shipped over a billion units. He was named a Person of Cultural Merit by the Japanese government in 2019, the first video game designer to receive the honour, and remains an executive at Nintendo, where he continues to influence product development.

Key Facts:
  • Joined Nintendo in 1977 as the company's first staff artist
  • Created Donkey Kong in 1981 as a redesign of an unsold arcade cabinet
  • Designed Super Mario Bros. and The Legend of Zelda simultaneously in the mid-1980s
  • Super Mario 64 (1996) established 3D platformer conventions still used today
  • Named a Person of Cultural Merit by the Japanese government in 2019

21 Games in Archive

Donkey Kong
▶ Play

Donkey Kong

1981 · Platform

Arcade

Donkey Kong Jr.
▶ Play

Donkey Kong Jr.

1982 · Platform

Arcade

Mario Bros.

Mario Bros.

1983 · Platform

Arcade

Excitebike
▶ Play

Excitebike

1984 · Racing

NES / Arcade

Super Mario Bros.
▶ Play

Super Mario Bros.

1985 · Platform

NES

The Legend of Zelda
▶ Play

The Legend of Zelda

1986 · Action-Adventure

NES

Super Mario Bros. 3
▶ Play

Super Mario Bros. 3

1988 · Platform

NES / Famicom

Zelda II

Zelda II

1987 · Action-RPG

NES

Super Mario World

Super Mario World

1990 · Platform

SNES

The Legend of Zelda: A Link to the Past

The Legend of Zelda: A Link to the Past

1991 · Action-Adventure

SNES

Super Mario Kart

Super Mario Kart

1992 · Racing

SNES

Super Mario 64

Super Mario 64

1996 · Platform

Nintendo 64

The Legend of Zelda: Ocarina of Time

The Legend of Zelda: Ocarina of Time

1998 · Action-Adventure

Nintendo 64

Wave Race 64

Wave Race 64

1996 · Racing

Nintendo 64

Super Mario RPG: Legend of the Seven Stars

Super Mario RPG: Legend of the Seven Stars

1996 · RPG

SNES

Pilotwings

Pilotwings

1990 · Simulation

SNES

Donkey Kong

Donkey Kong

1994 · Platformer

Game Boy

Yume Kōjō: Doki Doki Panic

Yume Kōjō: Doki Doki Panic

1987 · Platform

Famicom Disk System

Mother

Mother

1989 · RPG

NES / Famicom

Super Smash Bros.

Super Smash Bros.

1999 · Fighting

Nintendo 64

Ice Climber

Ice Climber

1985 · Platform

NES