Japan · Born 1952 · Nintendo · Game Designer / Producer
Shigeru Miyamoto created Donkey Kong, Super Mario Bros., and The Legend of Zelda, establishing the foundational vocabulary of action-platformer and adventure game design.
Shigeru Miyamoto studied industrial design at Kanazawa College of Art before joining Nintendo in 1977 as the company's first staff artist. His early years were spent illustrating arcade cabinet artwork until president Hiroshi Yamauchi assigned him to redesign a struggling arcade title called Radar Scope for the American market in 1981. Working without formal programming knowledge but with a clear sense of character and spectacle, Miyamoto created Donkey Kong — one of the first games to tell a narrative through gameplay, introducing a character with personality, a damsel in distress, and a villain with motivation. The game became one of the most successful coin-ops of its era and established Miyamoto as Nintendo's principal creative talent. Miyamoto's design philosophy centres on the idea of a magic toy box: a game world must feel tangibly real, with objects and physics that invite experimentation. He pioneered the practice of designing a game's core mechanic before its theme, most famously with Super Mario Bros. (1985), in which the scrolling momentum and jump arc were locked down months before the mushrooms, pipes, and castles were added. He also insisted on accessible controls — every NES game he oversaw could be understood within minutes by a newcomer — a principle that informed Nintendo's hardware strategy for decades. His simultaneous development of Super Mario Bros. (a 1985 Famicom cartridge) and The Legend of Zelda (a 1986 Famicom Disk System launch title) demonstrated that the same designer could master linear spectacle and open-world exploration with equal authority. His major works span four decades and multiple hardware generations: Donkey Kong (1981), Mario Bros. (1983), Super Mario Bros. (1985), The Legend of Zelda (1986), Super Mario Bros. 3 (1988), F-Zero (1990), Super Mario World (1990), Star Fox (1993), Super Mario 64 (1996), The Legend of Zelda: Ocarina of Time (1998), Pikmin (2001), and Wii Sports (2006). Each represents a deliberate expansion of what games could express, from the kinetic joy of platforming to 3D spatial navigation to motion-controlled social play. Super Mario 64 in particular redefined what it meant to move through a three-dimensional game world, establishing conventions of camera control and analogue movement still in use today. Miyamoto's legacy is the broadest in the medium's history. He did not merely create beloved franchises — he authored the conventions by which dozens of genres are still judged. His insistence on "horizontal" accessibility, meaning games that reward casual and expert players simultaneously, shaped Nintendo's identity as a company and influenced every platform holder that followed. By 2024, the franchises he founded had collectively shipped over a billion units. He was named a Person of Cultural Merit by the Japanese government in 2019, the first video game designer to receive the honour, and remains an executive at Nintendo, where he continues to influence product development.

Arcade

Arcade

Arcade

NES / Arcade

NES

NES

NES / Famicom

NES

SNES

SNES

SNES

Nintendo 64

Nintendo 64

Nintendo 64

SNES

SNES

Game Boy

Famicom Disk System

NES / Famicom

Nintendo 64

NES