1982 · Platform · Arcade
Donkey Kong Jr. (1982) is Nintendo's sequel with the roles reversed: play as Donkey Kong's son, climbing vines to free his father from Mario.
Donkey Kong Jr. flips the original's story — Donkey Kong is caged, and Mario is the captor. The son climbs vines and chains, moving faster with a hand on each, while dodging Snapjaws and birds and dropping fruit on enemies below. Designed under Shigeru Miyamoto, it is the only game in which Mario appears as the villain.
Donkey Kong Jr. was designed by Shigeru Miyamoto and released by Nintendo in 1982. For the first time in arcade history, the villain of the previous game — Donkey Kong — became the character to be rescued, while the hero of the original (Mario) became the antagonist. Miyamoto reversed the roles as a creative experiment. The game was also notable for requiring players to climb vines using both hands, a more nuanced control mechanic than the original's joystick.