1983 · Platform / Puzzle · Apple II / Multiple
Lode Runner (1983) is Douglas E. Smith's puzzle platformer for Broderbund: dig temporary holes to trap guards and collect all the gold, with 150 levels and an editor.
Lode Runner's hero cannot fight. He collects gold across a screen of bricks, ladders and ropes, digging holes that trap pursuing guards before the bricks refill; once all the gold is taken, an escape ladder appears. The guards follow predictable rules, so skilled players steer them precisely. Douglas E. Smith built 150 levels and shipped the level editor he used to make them, one of the first commercial games to let players design their own stages. It was ported to many platforms.
Lode Runner was designed by Douglas E. Smith in 1983. Smith created the game on an Apple II and sold it to Broderbund after demonstrating it at a computer show. The mechanic of digging temporary holes to trap enemies — rather than shooting them — was original. Smith also included a level editor, making Lode Runner one of the first commercial games with user-created content tools. Over 150 levels were included, plus infinite custom ones.