M.U.L.E. (1983) gameplay screenshot
Year1983
Decade1980s
DeveloperDan Bunten Berry

M.U.L.E.

1983 · Strategy · Atari 8-bit / Multiple

Overview

M.U.L.E. (1983) is a four-player economic strategy game by Dan Bunten Berry: settle a planet, farm resources and trade in real-time auctions.

Deep Dive

In M.U.L.E. four colonists claim plots on the planet Irata and outfit their robotic M.U.L.E.s to produce food, energy and smithore. Every turn ends with a real-time auction in which players physically walk their buyers and sellers towards a price, so supply and demand — and bluffing — decide the market. Designed by Dan Bunten Berry at Ozark Softscape and published by Electronic Arts, it was built to be played together around one screen and is often named among the greatest games ever made.

Developer Story

M.U.L.E. was designed by Dan Bunten Berry (then credited as Dan Bunten) at Electronic Arts in 1983. Berry designed the game specifically around social interaction — four players simultaneously bid, trade, and compete in real time. Berry later said it was their favourite of all their games, and in interviews after transitioning in the 1990s, expressed regret that her pioneering multiplayer designs had not received more recognition. M.U.L.E. is considered one of the greatest games ever made.

Did You Know?

  • M.U.L.E. was designed by Dan Bunten Berry, who later transitioned and reflected on her game designs from a new perspective — calling M.U.L.E. her masterpiece.
  • All four players played simultaneously, with decisions made in parallel — real-time negotiation and betrayal were built into the structure.
  • The game simulated a complete economy: supply and demand affected prices dynamically based on player actions.
  • Berry designed the game to be played at a party, around a TV, with friends — social gaming as a deliberate design goal in 1983.
  • M.U.L.E. appeared on multiple "greatest games ever made" lists decades after its release, particularly praised by game designers.

Sources & further reading