1976 · Text Adventure · PDP-10
Will Crowther's 1976 cave-exploring game, expanded by Don Woods in 1977 — the first well-known text adventure, and the game that gave the adventure genre its name.
Will Crowther wrote Colossal Cave Adventure in 1976 for the PDP-10 mainframe, and Don Woods expanded it substantially in 1977. The player explores a cave system said to be full of treasure and gold, travelling between dozens of locations and interacting with objects by typing short one- or two-word commands, which the game interprets. The program responds as a narrator, describing each place and the result of every action. Colossal Cave was the first widely known work of interactive fiction and the first well-known adventure game; the genre takes its name from it, and its influence runs directly into Zork and the text adventures that followed.
Colossal Cave Adventure was created by Will Crowther in 1975-76, a caver and programmer at Bolt Beranek and Newman who helped build ARPANET. Crowther modelled the game's cave system on Mammoth Cave in Kentucky, where he had spent years caving with his then-wife. After his divorce, he wrote the game partly as a way to stay connected with his daughters, who loved his caving stories. Don Woods found the program on Stanford's ARPA network in 1976 and expanded it significantly, adding fantasy elements including the treasure-hunting structure.