1987 · Action RPG · NES
Castlevania II: Simon's Quest (1987) turns Konami's series into an open-world action RPG: Simon gathers Dracula's remains to lift a curse.
Cursed after defeating Dracula, Simon Belmont must find the Count's scattered body parts in five mansions and burn them in the ruins of the castle. Transylvania is open to explore, with towns where villagers sell items and offer clues, and a day–night cycle in which towns fill with monsters after dark. Experience and hearts level Simon up and buy better whips. Its cryptic, sometimes misleading hints — and puzzles solved by kneeling with the right item — are notorious, but its open structure foreshadowed later Castlevania games.
Castlevania II: Simon's Quest was designed by Hitoshi Akamatsu and Toshiyasu Yanagisawa at Konami in 1987. It transformed the linear castle format of the original into an open-world RPG — players explored multiple towns and regions, gathering clues from NPCs and assembling Dracula's body parts. The day-night cycle changed NPC behaviour and made certain enemies appear. The deliberately cryptic clues and obtuse puzzles frustrated many players.