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Castlevania — Franchise

Konami · Since 1986

Konami's gothic action franchise spanning the linear whip-and-sub-weapon NES originals through Symphony of the Night's Metroidvania revolution. The series gave its name to an entire genre of exploration-based action games.

Castlevania (1986) established a gothic action game template built around precise whip attacks, secondary weapons drawn from horror iconography (holy water, crucifixes, throwing axes), and a castle whose rooms were navigated stage by stage. The linear format was refined through Castlevania III (1989) and Super Castlevania IV (1991) before Symphony of the Night (1997) on PlayStation, with Koji Igarashi as assistant director, transformed the series' structure into a free-roaming exploration game. The term "Metroidvania" — combining Metroid's open world structure with Castlevania's RPG elements — was coined to describe Symphony of the Night's design and has since become the genre descriptor for an entire category of games. The series maintained strong entries through Aria of Sorrow (2003) on Game Boy Advance, with the franchise's subsequent transition to 3D producing more mixed results.

6 Games in Archive

Castlevania

Castlevania

1986 · Platform / Action

NES / Famicom Disk System

Castlevania II: Simon's Quest

Castlevania II: Simon's Quest

1987 · Action RPG

NES

Castlevania III: Dracula's Curse

Castlevania III: Dracula's Curse

1989 · Platform

NES

Castlevania: The Adventure

Castlevania: The Adventure

1989 · Platform

Game Boy

Super Castlevania IV

Super Castlevania IV

1991 · Action / Platform

SNES

Castlevania: Symphony of the Night

Castlevania: Symphony of the Night

1997 · Action RPG

PlayStation