1987 · Action / Platform · Arcade
Bionic Commando (1987) is Capcom's arcade action game in which the hero cannot jump, swinging across gaps with an extendable bionic arm instead.
Bionic Commando's soldier has no jump button. Instead he fires a grappling arm diagonally or straight up to latch onto platforms and ledges, swinging and climbing through the vertical stages of an enemy base while shooting soldiers. Mastering the arm's reach and swing is the whole game. Designed by Tokuro Fujiwara, it was followed by a very different NES version with a longer story and a map of areas to visit.
Bionic Commando was designed by Tokuro Fujiwara at Capcom in 1987. The central innovation was removing the ability to jump — the soldier used a bionic arm with a grappling hook to swing across gaps. This forced entirely new spatial thinking compared to conventional platformers. A reworked NES version followed in 1988 with a longer story.