1986 · Action / Platform · NES / Famicom Disk System
Kid Icarus (1986) is Nintendo's mythological platformer: the angel Pit climbs from the Underworld to the sky palace to rescue the goddess Palutena.
Pit escapes the Underworld and fights his way up through vertically scrolling stages, across the Overworld and into the Sky World, before a final side-scrolling shoot-'em-up assault on Medusa. Fortresses between areas are mazes to map, and hearts collected from enemies buy items and strength upgrades. Pit starts very weak, making the early stages punishing. Developed by R&D1 alongside Metroid, it was revived in 2012 with Kid Icarus: Uprising.
Kid Icarus was developed by Nintendo Research & Development 1 simultaneously with Metroid, sharing engine components. Designer Satoru Okada and producer Gunpei Yokoi wanted two contrasting games — Metroid's dark horizontal exploration and Kid Icarus's vertical ascending structure. Pit's journey from the underworld upward to Olympus provided the visual variety of three distinct environments.