Spindizzy (1986) title card — ZX Spectrum / Commodore 64, Action / Puzzle
Year1986
Decade1980s
DeveloperPaul Shirley
PublisherElectric Dreams Software

Spindizzy

1986 · Action / Puzzle · ZX Spectrum / Commodore 64

About Spindizzy

Spindizzy (1986) is Paul Shirley's isometric action-puzzle game in which a shape-shifting probe called GERALD explores hundreds of floating stages against the clock, often compared with Marble Madness.

Spindizzy in Depth

The player steers a probe called GERALD, the Gyroscopic Environmental Reconnaissance And Land-Mapping Device, through a world of interconnected stages of ramps and corridors suspended in space, using the keyboard or a joystick. GERALD can transform between a ball, an inverted square pyramid and a gyroscope, each handling the terrain slightly differently, and can move in eight directions and put on a burst of speed. The view can be rotated between four angles, with a compass arrow to help orientation.

The aim is to explore hundreds of stages before time runs out. Power jewels scattered around extend the limit, while falling off a stage, or from a great height, costs time. Ramps, corridors and other obstacles slow the probe, and a burst of speed up a ramp can launch it into other areas. Some tiles carry symbols that help, such as activating lifts to higher regions, and the game ends when time expires or the whole world has been mapped. Shirley, inspired by Ultimate Play the Game's isometric games, approached it as a mix of adventure and puzzle game, feeling the rolling-ball mechanic allowed creative puzzles. Reviewers praised its visuals and design but criticised its audio.

Making Spindizzy

Paul Shirley developed it and Electric Dreams Software published it in 1986 for several 8-bit home computers, partnering with Activision for the US release. It was successful in the UK and well received by the press, and later publications continued to praise it, though Shirley attributed its short marketing life to Activision.

Spindizzy Trivia

  • Electric Dreams was founded by Rod Cousens in 1985 as a British affiliate of Activision.
  • Shirley severed the US contract with Activision over late royalties and business practices.
  • It reached number one on the Amstrad charts in March 1986.
  • James Hague said it could have been an "all-time classic" with proper marketing.
  • A sequel, Spindizzy Worlds, followed in 1990.

Sources & further reading