2000 · Action / Puzzle · Game Boy Color
Kirby Tilt 'n' Tumble (2000) is Nintendo's motion-controlled Game Boy Color puzzle game, played by tilting a special pink cartridge with a built-in accelerometer to roll Kirby through Dream Land.
Kirby is napping on a cloud when a Waddle Dee walks past carrying a round, pinball-like bumper, followed by King Dedede with a long one. Suspicious, Kirby follows on a Warp Star and discovers that Dream Land has lost its stars, so he sets out to get them back. Accelerometers in the cartridge control the game: the player tilts the Game Boy Color in the direction Kirby should roll to guide him to each level's goal in time, and quickly flicking the console towards themselves, like flipping a pancake, "pops" Kirby into the air.
Levels are strewn with stars, and collecting every level's red star unlocks bonus worlds with harder versions and less time. Time is extended by rolling over clock tiles, stopping a roulette on the timer, collecting 10-second clocks or passing checkpoints; below 50 seconds an alarm sounds and the music speeds up. The player has five lives, losing one when Kirby runs out of health, falls off the level, sinks into quicksand or water, or runs out of time, and can continue from the start of the current stage. Game Informer said the simple-sounding concept results in "one of the most dramatic, high-tension game scenarios seen on any system".
Nintendo developed and published it for the Game Boy Color, releasing it in Japan on 23 August 2000 and in North America on 9 April 2001; it was not released elsewhere. It received "favorable" reviews according to GameRankings.