Pitfall II (1984) gameplay screenshot
Year1984
Decade1980s
PlatformAtari 2600
DeveloperDavid Crane
PublisherActivision

Pitfall II

1984 · Platform · Atari 2600

Overview

Pitfall II: Lost Caverns (1984) is David Crane's Activision sequel: guide Pitfall Harry through vast Peruvian caverns, with music from a custom chip.

Deep Dive

Pitfall Harry descends into huge caverns in Peru to find his niece Rhonda, his cat Quickclaw, a rat and the Raj diamond. The world scrolls vertically as well as horizontally, with rivers to swim, balloons to ride and condors, bats and eels to avoid. There are no lives: touching a hazard costs points and sends Harry back to the last checkpoint. David Crane designed a special chip inside the cartridge that let the 2600 play a full musical score and draw more on screen.

Developer Story

Pitfall II: Lost Caverns was designed by David Crane at Activision in 1983. The sequel moved from the original's jungle to underground caverns and replaced the time-limit pressure with a balloon respawn system — dying sent Pitfall Harry back to the nearest balloon, losing points rather than lives. The game was a technological marvel for the Atari 2600, featuring smooth vertical scrolling and a complete musical soundtrack.

Did You Know?

  • Pitfall II featured a continuous musical soundtrack on the Atari 2600 — technically unprecedented and achieved through a custom chip Crane added to the cartridge.
  • The balloon respawn system replaced the lives mechanic — death docked points rather than ending the game, reducing frustration.
  • Crane added a custom chip (called the "Pitfall II chip") to the cartridge PCB to enable the music — essentially upgrading the hardware through the cartridge.
  • The game's underground cavern world was larger and more complex than the original's jungle, with multiple interconnected paths.

Sources & further reading