1984 · Platform · Atari 2600
Pitfall II: Lost Caverns (1984) is David Crane's Activision sequel: guide Pitfall Harry through vast Peruvian caverns, with music from a custom chip.
Pitfall Harry descends into huge caverns in Peru to find his niece Rhonda, his cat Quickclaw, a rat and the Raj diamond. The world scrolls vertically as well as horizontally, with rivers to swim, balloons to ride and condors, bats and eels to avoid. There are no lives: touching a hazard costs points and sends Harry back to the last checkpoint. David Crane designed a special chip inside the cartridge that let the 2600 play a full musical score and draw more on screen.
Pitfall II: Lost Caverns was designed by David Crane at Activision in 1983. The sequel moved from the original's jungle to underground caverns and replaced the time-limit pressure with a balloon respawn system — dying sent Pitfall Harry back to the nearest balloon, losing points rather than lives. The game was a technological marvel for the Atari 2600, featuring smooth vertical scrolling and a complete musical soundtrack.