1952 · Puzzle · EDSAC
OXO (1952) is noughts and crosses on Cambridge's EDSAC computer, written by A. S. Douglas for a thesis on human-computer interaction — one of the first video games.
OXO played tic-tac-toe against a human opponent on the EDSAC, a room-sized computer at the University of Cambridge. Players entered moves with a rotary telephone dial, each digit mapping to one of the nine squares, and the board appeared on the machine's small display. The computer played a perfect game. Alexander Douglas wrote it in 1952 to illustrate his research into how people interact with machines, not as entertainment, and it was never distributed beyond the university — yet it stands as one of the earliest games to use a graphical display.
Alexander Douglas was a British academic who created OXO as part of his 1952 PhD thesis at the University of Cambridge on human-computer interaction. Douglas had no intention of building a game — he needed a demonstration program to illustrate his research points about how humans interact with machines. After completing his doctorate he returned to academia and never worked in the games industry.