1984 · Puzzle · Atari 8-bit / Multiple
Boulder Dash (1984) is First Star's cave-digging puzzle game: tunnel for diamonds while boulders fall and roll, triggering chain reactions.
Rockford digs through the earth of each cave collecting a quota of diamonds before time runs out, but digging disturbs everything around him: boulders and diamonds fall when their support is removed and roll off rounded surfaces, crushing whatever is below. Fireflies and butterflies explode when hit, the latter into diamonds, and a spreading amoeba must be contained. Designed by Peter Liepa with Chris Gray, it was ported to many systems and widely imitated.
Boulder Dash was designed by Peter Liepa and Chris Gray and published by First Star Software in 1984. Players dug through earth collecting diamonds while avoiding falling boulders and amoebas. The physics of falling objects was the core mechanic — boulders rolled off rounded objects, creating chain reactions that players could trigger or avoid. The game was immediately and widely cloned, spawning a genre sometimes called "digger" or "boulder-dash-like."