1964 · Strategy · IBM 7090
One of the first strategy games ever made: a text simulation of running an ancient Sumerian city-state, written for an IBM mainframe as an experiment in teaching schoolchildren with computers.
The Sumerian Game grew out of a 1964–1966 research project by IBM and the Board of Cooperative Educational Services of Westchester County, New York, which wanted to know whether computer simulations could work as classroom tools. Mabel Addis, a fourth-grade teacher, designed it, and William McKay programmed it for the IBM 7090, a time-shared mainframe. Players ruled a Sumerian city, deciding each season how much grain to plant, store and feed to the population as land and resources changed. A group of 30 sixth-graders played the first version in 1964. A revised edition, with a sharper focus, more story and added audiovisual material, was tested on a second group of students in 1966. Its turn-based resource management makes it an ancestor of the city-building and strategy games that followed.
The Sumerian Game was created in 1964 by Mabel Addis, a school teacher, and William McKay, an IBM programmer, as an educational tool for sixth-grade students in Westchester County, New York. It is one of the earliest known educational computer games and one of the first games designed for children. Addis wrote the narrative and game design; McKay implemented it on an IBM 7090 mainframe. The project was funded by the Board of Cooperative Educational Services.