1987 · Point-and-Click Adventure · Commodore 64 / Multiple
Maniac Mansion (1987) is Lucasfilm Games' comedy adventure: pick three teenagers to rescue Sandy from Dr. Fred's house — and debut the SCUMM engine.
Dave's girlfriend Sandy has been kidnapped by the Edisons and taken into their mansion. Players choose two companions from six teenagers with different skills, and the choice changes which puzzles can be solved and how — leading to several possible endings. Commands are built by clicking verbs and objects, replacing typed commands. Ron Gilbert and Gary Winnick wrote the SCUMM scripting system for it, which went on to power Lucasfilm's adventures from Monkey Island to Day of the Tentacle.
Maniac Mansion was designed by Ron Gilbert and Gary Winnick at LucasArts (then Lucasfilm Games) in 1987. Gilbert invented the SCUMM scripting engine specifically for this game, which allowed complex adventure game logic without requiring constant reprogramming. The point-and-click interface replaced the text parser, making adventure games accessible to players who weren't typists. Gilbert and Winnick based the mansion on a real house in San Rafael, California.