1984 · Adventure · PC/DOS
King's Quest (1984) is Roberta Williams' Sierra adventure for the IBM PCjr, the first graphic adventure with a hero players walk around an animated world.
King's Quest: Quest for the Crown sends Sir Graham across the kingdom of Daventry to recover three stolen treasures and earn the throne. Players type commands into a parser but walk Graham freely around each screen, a first for graphic adventures, and the world is full of hazards that can end the game in an instant. IBM commissioned it to show off the PCjr; the computer flopped, but the game launched Sierra's most successful series, which ran to eight instalments.
King's Quest was designed by Roberta Williams at Sierra On-Line in 1984. It was created as a showcase for IBM's PCjr computer and was the first graphical adventure game with an animated protagonist who moved around the screen. Williams had designed Mystery House (1980) with her husband Ken, one of the first graphical text adventures. King's Quest transformed adventure games from text parsers into visual worlds and launched Sierra's most successful franchise.