1984 · Space Trading / Simulation · BBC Micro / Multiple
Elite (1984) is Braben and Bell's open-ended space trading game: fly between 2,048 procedurally generated star systems, trading, fighting and chasing the Elite rank.
Elite gives the player a Cobra Mk III, 100 credits and no set goal. Trade goods between planets, hunt pirates, turn pirate yourself or mine asteroids, all in wireframe 3D combat, while climbing the combat ranks towards 'Elite'. Written by David Braben and Ian Bell as Cambridge students, it fits eight galaxies of 256 systems each into a BBC Micro by generating them from a mathematical seed rather than storing them. It shaped the space trading and open-world games that followed.
Elite was designed by David Braben and Ian Bell while they were students at Cambridge University and released in 1984. The game created a procedurally generated universe of 2048 star systems in just 22KB of code — using a mathematical seed to regenerate the same universe from a seed without storing it. Elite was arguably the first open-world game and directly influenced every space trading and exploration game since.