1985 · Racing · Arcade / Sega Master System
Sega's 1985 motorbike racer, designed with Yu Suzuki: one of the first 16-bit arcade games, and in its deluxe form a full-size bike you leaned into the corners.
Hang-On was developed and published by Sega for arcades in 1985. The player races a motorcycle against the clock and against computer-controlled riders. It was one of the first arcade games to use 16-bit graphics, and it ran on Sega's Super Scaler technology — built with design input from Yu Suzuki — which scaled sprites to give a convincing impression of 3D speed. The deluxe cabinet was a large motorbike that the player sat on and leaned to steer, so body movement controlled the rider on screen: one of the first motion-controlled arcade cabinets, and the start of a run of Sega "taikan" (body-sensation) games.
Hang-On was designed by Yu Suzuki at Sega in 1985. The motorcycle racing game was built around a full-size motorcycle cabinet that players physically leaned to steer — tilting the bike controlled direction. Suzuki's Super Scaler hardware ran at 60 frames per second, creating a sensation of speed that home technology couldn't match for a decade.