1989 · Platform / Shooter · Commodore 64 / Amiga
Manfred Trenz's run-and-gun for the Commodore 64, a technical showpiece of huge, explorable levels and heavy firepower that became one of Europe's best-loved home computer series.
Turrican was designed by Manfred Trenz, developed by Factor 5 and published by Rainbow Arts. Trenz created the concept and characters and programmed the Commodore 64 version himself; it was released in 1990 and converted to other systems afterwards. The game combined run-and-gun shooting with large, open levels to explore, giving the player a powerful arm cannon, a rotating lightning beam and the ability to roll into an indestructible wheel. Its scale and speed on the C64 made it a showcase for the machine. Turrican II: The Final Fight followed in 1991 for the Commodore 64 and other platforms.
Turrican was designed by Manfred Trenz at Rainbow Arts in 1989 for the Commodore 64 and Amiga. The game combined the exploration of Metroid with the action of Contra, creating a huge, non-linear world of explosive platforming. Chris Hülsbeck's soundtrack — particularly for the Amiga version — is considered one of the finest in European gaming. Factor 5 ported the game and went on to develop the sequel.