Age of Empires (1997) title card — PC, Strategy
Year1997
Decade1990s
PlatformPC
DeveloperEnsemble Studios
PublisherMicrosoft

Age of Empires

1997 · Strategy · PC

Overview

Age of Empires applied the real-time strategy template to human history from the Stone Age through the Iron Age. Twelve playable civilisations with different bonuses competed over territory and resources in a game that added historical accuracy — specific unit types, real-world architecture, and tech trees reflecting actual civilisational development — to the genre.

Deep Dive

Age of Empires was developed by Ensemble Studios, founded specifically to make this game, with Microsoft providing publishing. Bruce Shelley, who had co-designed Civilization with Sid Meier, joined Ensemble as a lead designer. The game's aging system — civilisations advancing through historical epochs by researching technologies — created a narrative of progress that Civilization had established and Age of Empires adapted to real-time play.

Developer Story

Age of Empires was developed by Ensemble Studios, a new studio founded by Tony Goodman and supported by Microsoft. The team included Bruce Shelley, formerly of MicroProse. The game launched in October 1997.

Did You Know?

  • Age of Empires was designed with input from Bruce Shelley, who had previously co-designed Civilization — he brought historical strategy design experience that most RTS developers lacked.
  • The game's villagers — worker units who gathered resources and constructed buildings — were deliberately made autonomous enough to continue working without constant micromanagement, addressing a player complaint about earlier RTS games.
  • Ensemble Studios was founded in Dallas by Tony Goodman, Rick Goodman and Angelo Laudon; Microsoft published its games and bought the studio in 2001.
  • Age of Empires II: The Age of Kings, released in 1999, is considered superior to the original by most players and has sustained an active multiplayer community into the 2020s.

Sources & further reading