1999 · Strategy · PC
Worms Armageddon (1999) is Team17's acclaimed turn-based artillery game in which teams of cartoon worms blast each other across destructible 2D landscapes with an arsenal of absurd weapons.
The player controls a team of up to eight earthworms trying to defeat opposing teams with a huge range of weapons on a destructible, customisable two-dimensional landscape, all in a cartoonish style with a distinctive brand of humour. Teams move in a randomly determined order, and on each turn only one worm can move, unless an item lets the team choose. Worms walk and jump, and with the right items can swing on a rope, parachute, teleport and bungee. A traditional match is won by killing every opposing worm, though some campaign missions have other goals, such as collecting a particular crate.
Begun as an expansion pack for Worms 2, it became a standalone game very similar to its predecessor, adding a new single-player mode and plenty of new content and reaching many more platforms. Critics praised its refined play and stylised graphics, and it has appeared on several lists of the greatest games of all time. GameSpot's Greg Kasavin noted that Worms 2 veterans would find it familiar but praised its ease of play, humour, graphics, physics, WormNet online service and deep customisation, likening the single-player missions to Lemmings.
Team17 developed and published it for Windows in 1999 as the third Worms game, followed by ports to PlayStation, Dreamcast, Nintendo 64 and Game Boy Color. It received favourable reviews on every platform and was succeeded by Worms World Party in 2001, the last 2D Worms before the series moved to 3D. The 2024 Anniversary Edition added a digital museum and emulated versions of other Worms games.