1995 · Fighting · Sega Saturn
Virtua Fighter 2 refined the original's blocky polygon fighters into fluid, detailed models that moved convincingly. Running on the Model 2 arcade board, it was the most visually impressive fighting game yet produced. The Saturn port was considered technically the best version available on home hardware at the time, demonstrating what the Saturn could achieve over PlayStation in polygon-heavy games.
Virtua Fighter 2 was developed by Sega AM2 on the Model 2 arcade system, which allowed significantly more polygons per character than the Model 1 used for the original. The increased polygon budget produced fighters that looked human — recognisable musculature, detailed clothing — rather than the geometric approximations of Virtua Fighter 1. The Saturn port used additional polygon techniques to closely match the arcade visuals, and was widely considered the definitive home version.
Virtua Fighter 2 was developed by Sega AM2 under Yu Suzuki and reached arcades in 1994 on the Model 2 board, with smoother, texture-mapped graphics than the original. The Saturn conversion followed in December 1995 and became one of the console's biggest sellers in Japan.