1993 · Racing · Arcade
Daytona USA was Yu Suzuki's follow-up to Virtua Racing on the Model 2 arcade board, producing polygon racing that was faster, more detailed, and more viscerally exciting than any previous game. The three tracks — from beginner oval to advanced road circuit — were designed for different skill levels. The eight-cabinet linked multiplayer made it one of the definitive arcade social experiences of the 1990s.
Daytona USA was developed by Sega AM2 on the Model 2 arcade system board — the same hardware used for Virtua Fighter 2 and Virtua Cop. The Model 2 allowed significantly more polygons per frame than the Model 1 used in Virtua Racing, producing a game that looked closer to real racing footage than any contemporary game. The cabinet's force-feedback steering wheel communicated car behaviour physically. Eight cabinets could be linked for simultaneous racing.
Daytona USA was directed by Toshihiro Nagoshi and produced by Yu Suzuki at Sega AM2 using the Model 2 arcade system board. Suzuki designed the three tracks to represent three difficulty levels, making the game accessible to first-time players through the beginner oval while providing challenge for experienced players on the longer circuits. The game launched in Japanese arcades in 1993.