1998 · Platform · Dreamcast
Sonic Adventure was the first 3D Sonic game and the Dreamcast's launch title in Japan. Six playable characters with distinct gameplay styles — Sonic's speed stages, Tails's flight races, Knuckles's treasure hunting — shared a hub world and told parallel stories that intersected at key points. The game's ambition exceeded its execution but it sold over 2.5 million copies.
Sonic Adventure was developed by Sonic Team under Yuji Naka and directed by Takashi Iizuka. The game was designed to demonstrate the Dreamcast's 3D capabilities at launch. Each of the six characters had a different gameplay style, creating variety at the cost of tonal and mechanical consistency. The hub world — Station Square — was navigated in real time between stages, a design borrowed from 3D platformers that was unfamiliar to Sonic players used to stage-select menus.
Sonic Adventure was developed by Sonic Team under Yuji Naka as the Dreamcast's flagship early title, released in Japan a month after the console. Its tight schedule is often blamed for the camera and collision problems in the final release.