1999 · Action RPG · PC
Lands of Lore III (1999) is Westwood's first-person action RPG in which the half-Dracoid heir Copper LeGré must recover his stolen soul and clear his name, joining guilds that shape his quests.
Some time after Guardians of Destiny, with Belial vanquished, the Draracle returns to the realm of the gods. Copper LeGré, son of Eric and fourth in line to the throne of Gladstone, whose uncle Richard rules the Lands, sees his father and two half-brothers killed by a rift hound on his first boar hunt, and his own soul is torn from his body. As the sole surviving heir, and the half-breed son of an affair between his father and a Dracoid barmaid, he is suspected of arranging the deaths, so he must retrieve his soul, clear his name and find a way to close the new rifts appearing across the Lands. Exploring one, he meets a remnant of the Draracle, who explains that its departure has broken the mirror sealing away the Shining Path between worlds.
It is played in first person, with hack-and-slash melee combat and first-person-shooter-style spells and ranged weapons, across several portal worlds. Spells use a limited store of magic points, and both magic and hit points recover over time, as in the earlier games, but a hunger meter falls as time passes and, if low, stops recovery and weakens Copper in combat until he eats. The inventory bag can be opened without leaving the adventure screen. Four guilds, warriors, magicians, clerics and the illegal thieves' guild, each offer their own quests, a familiar that accompanies the player, and a guild building with shops and masters; Copper must join at least one, and using abilities raises his level in the guild that specialises in them, unlocking more skills.
Westwood Studios developed it and Electronic Arts published it in 1999 as the sequel to Lands of Lore: Guardians of Destiny. It was announced in February 1998 and received mixed reviews on release, according to the aggregator GameRankings.