1982 · Shooter · Arcade
Atari's 1982 vector shooter of planets with gravity: the Asteroids-style rotate-and-thrust controls are fighting a constant pull, which made it one of the hardest games of its day.
Gravitar was developed and published by Atari for arcades in 1982. It uses the same rotate-and-thrust controls as Asteroids and Space Duel, but adds gravity: the player's ship is drawn towards planets and stars, so every move has to account for the pull. The game became known above all for its difficulty. It was the first of more than twenty games that Mike Hally designed and produced for Atari; Rich Adam was its main programmer and Brad Chaboya designed the cabinet art. An Atari 2600 version, programmed by Dan Hitchens, followed in 1983.
Gravitar was developed by Atari in 1982. Players navigated a spacecraft with realistic physics through cave systems, rescuing humanoids and destroying reactors while managing both fuel and gravity from a central star. The game was notoriously difficult — the physics simulation was unforgiving and the cave walls were instant death. It was admired by programmers for its physics engine and by masochists for its difficulty.