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Shigeru Miyamoto

Japan · Born 1952 · Nintendo · Game Designer / Producer

Shigeru Miyamoto created Donkey Kong, Super Mario Bros., and The Legend of Zelda, establishing the foundational vocabulary of action-platformer and adventure game design.

Shigeru Miyamoto studied industrial design at Kanazawa College of Art before joining Nintendo in 1977 as the company's first staff artist. His early years were spent illustrating arcade cabinet artwork until president Hiroshi Yamauchi assigned him to redesign a struggling arcade title called Radar Scope for the American market in 1981. Working without formal programming knowledge but with a clear sense of character and spectacle, Miyamoto created Donkey Kong — the first game to tell a narrative through gameplay, introducing a character with personality, a damsel in distress, and a villain with motivation. The game became one of the most successful coin-ops of its era and established Miyamoto as Nintendo's principal creative talent. Miyamoto's design philosophy centres on the idea of a magic toy box: a game world must feel tangibly real, with objects and physics that invite experimentation. He pioneered the practice of designing a game's core mechanic before its theme, most famously with Super Mario Bros. (1985), in which the scrolling momentum and jump arc were locked down months before the mushrooms, pipes, and castles were added. He also insisted on accessible controls — every NES game he oversaw could be understood within minutes by a newcomer — a principle that informed Nintendo's hardware strategy for decades. His simultaneous development of Super Mario Bros. and The Legend of Zelda for the Famicom Disk System, releasing both in 1986, demonstrated that the same designer could master linear spectacle and open-world exploration with equal authority. His major works span four decades and multiple hardware generations: Donkey Kong (1981), Mario Bros. (1983), Super Mario Bros. (1985), The Legend of Zelda (1986), Super Mario Bros. 3 (1988), F-Zero (1990), Super Mario World (1990), Star Fox (1993), Super Mario 64 (1996), The Legend of Zelda: Ocarina of Time (1998), Pikmin (2001), and Wii Sports (2006). Each represents a deliberate expansion of what games could express, from the kinetic joy of platforming to 3D spatial navigation to motion-controlled social play. Super Mario 64 in particular redefined what it meant to move through a three-dimensional game world, establishing conventions of camera control and analogue movement still in use today. Miyamoto's legacy is the broadest in the medium's history. He did not merely create beloved franchises — he authored the conventions by which dozens of genres are still judged. His insistence on "horizontal" accessibility, meaning games that reward casual and expert players simultaneously, shaped Nintendo's identity as a company and influenced every platform holder that followed. By 2024, the franchises he founded had collectively shipped over a billion units. He was named a Person of Cultural Merit by the Japanese government in 2019, the first video game designer to receive the honour, and remains an executive at Nintendo, where he continues to influence product development.

Notable Games:
  • Donkey Kong (1981)
  • Super Mario Bros. (1985)
  • The Legend of Zelda (1986)
  • Super Mario 64 (1996)
  • Pikmin (2001)
Key Facts:
  • Joined Nintendo in 1977 as the company's first staff artist
  • Created Donkey Kong in 1981 as a redesign of an unsold arcade cabinet
  • Designed Super Mario Bros. and The Legend of Zelda simultaneously in the mid-1980s
  • Super Mario 64 (1996) established 3D platformer conventions still used today
  • Named a Person of Cultural Merit by the Japanese government in 2019

61 Games in Archive

Donkey Kong
1980s
▶ Play

Donkey Kong

1981 · Platform

Arcade

Donkey Kong Jr.
1980s
▶ Play

Donkey Kong Jr.

1982 · Platform

Arcade

Popeye
1980s

Popeye

1982 · Action

Arcade

Mario Bros.
1980s

Mario Bros.

1983 · Platform

Arcade

Punch-Out!!
1980s
▶ Play

Punch-Out!!

1984 · Boxing

Arcade

Duck Hunt
1980s
▶ Play

Duck Hunt

1984 · Light Gun Shooter

NES

Excitebike
1980s
▶ Play

Excitebike

1984 · Racing

NES / Arcade

Super Mario Bros.
1980s
▶ Play

Super Mario Bros.

1985 · Platform

NES

Metroid
1980s
▶ Play

Metroid

1986 · Action-Adventure

NES / Famicom Disk System

Kid Icarus
1980s

Kid Icarus

1986 · Action / Platform

NES / Famicom Disk System

The Legend of Zelda
1980s
▶ Play

The Legend of Zelda

1986 · Action-Adventure

NES

Mike Tyson's Punch-Out!!
1980s
▶ Play

Mike Tyson's Punch-Out!!

1987 · Boxing

NES

Super Mario Bros. 3
1980s
▶ Play

Super Mario Bros. 3

1988 · Platform

NES / Famicom

Super Mario Bros. 2
1980s

Super Mario Bros. 2

1988 · Platform

NES

Zelda II
1980s

Zelda II

1987 · Action-RPG

NES

Kirby's Adventure
1980s
▶ Play

Kirby's Adventure

1993 · Platform

NES

Final Fantasy
1980s

Final Fantasy

1987 · RPG

NES

Super Mario World
1990s

Super Mario World

1990 · Platform

SNES

F-Zero
1990s

F-Zero

1990 · Racing

SNES

The Legend of Zelda: A Link to the Past
1990s

The Legend of Zelda: A Link to the Past

1991 · Action-Adventure

SNES

Super Mario Kart
1990s

Super Mario Kart

1992 · Racing

SNES

Star Fox
1990s

Star Fox

1993 · Rail Shooter

SNES

Super Metroid
1990s

Super Metroid

1994 · Action-Adventure

SNES

Donkey Kong Country
1990s

Donkey Kong Country

1994 · Platform

SNES

EarthBound
1990s

EarthBound

1994 · RPG

SNES

Super Mario World 2: Yoshi's Island
1990s

Super Mario World 2: Yoshi's Island

1995 · Platform

SNES

Super Mario Land
1980s

Super Mario Land

1989 · Platform

Game Boy

The Legend of Zelda: Link's Awakening
1990s

The Legend of Zelda: Link's Awakening

1993 · Action-Adventure

Game Boy

Kirby's Dream Land
1990s

Kirby's Dream Land

1992 · Platform

Game Boy

Pokémon Red and Blue
1990s

Pokémon Red and Blue

1996 · RPG

Game Boy

Super Mario 64
1990s

Super Mario 64

1996 · Platform

Nintendo 64

GoldenEye 007
1990s

GoldenEye 007

1997 · Shooter

Nintendo 64