1993 · Action-Adventure · Game Boy
Link's Awakening was developed largely by junior Nintendo staff in their spare time and became one of the finest Zelda games. Set on a mysterious island rather than Hyrule, with no Ganon, no Triforce, and a story involving music and a sleeping whale deity, it was distinctly strange — and distinctly beloved. The island of Koholint was later revealed to be a dream.
Link's Awakening began as an unofficial Game Boy port of A Link to the Past, developed by junior Nintendo staff member Takashi Tezuka outside official development time. When Nintendo management discovered the project and played it, they directed resources to complete it as an official release. The game's story — in which Link is trapped on an island that turns out to exist only as a dream — was unusually melancholy and sophisticated for a Game Boy game.
Link's Awakening was initiated by Takashi Tezuka as an unofficial project on Game Boy hardware. When the project was discovered, Nintendo director Katsuya Eguchi led its completion as an official game. The game launched in Japan in June 1993.