1995 · Platform · SNES
Yoshi's Island was a radical visual and mechanical departure from the main Mario series. The crayon-and-watercolour art style combined with a gameplay system in which Yoshi carries Baby Mario, temporarily losing him when hit rather than dying, created a game of distinctive identity. It is the SNES game most admired for visual design.
Yoshi's Island was directed by Takashi Tezuka at Nintendo EAD and used the Super FX 2 chip to achieve its hand-drawn visual aesthetic. The chip handled the sprite scaling and rotation required to display the game's animated enemies and environments with the organic irregularity of hand-drawn art. The gameplay design — in which Yoshi, not Mario, was the player character — inverted the usual relationship: Yoshi protected Mario rather than Mario being the agent.
Yoshi's Island was developed by Nintendo EAD under director Takashi Tezuka as both a technical showcase for the Super FX 2 chip and an artistic response to Rare's Donkey Kong Country. The game took approximately two years to develop and launched in Japan in August 1995.